|Posted by evilDJINNZ on October 26, 2010 at 5:33 PM|
Final Fantasy XIV
While I understand that this game is currently for the pc, it is said this will be released for the playstation 3 in March. Anyhow, since this is an on-line mmo and this game cannot really be summed up like the others, I will do my best to make it short, but to the point. I cannot compare it to the previous Final Fantasy, but I have experienced this somewhat. I will try to break this into parts so this will be easier for those stopping by to read it and find what information they need.
Main Class Leveling:
This so far I can only tell you to level 16 of a thaumaturge. It started with grinding on star marmot’s near the mine by camp black bush in thanalan. I did this to about level 10 when I started to notice fewer points for each kill. I then switched to a conjurer as I read somewhere that I needed to switch classes to allow me to level the other class. Therefore, I brought that level up to six and decided to switch back to thaumaturge. I needed to find a different area so I went near camp dry bone to grind on the thistletail marmot. Doing this brought me to level 16 and that I have stopped at so far. The best way I found was to click on an enemy and find one that is green or yellow to grind on. There are the blues ones (which I am talking about the little shield by the name) which gives class points sometimes and sometimes not.
This I think needs to be redone. Searching every player is very time consuming and giving the many areas you have to check makes it a pain. There is nowhere to search for what people have so you are left with going to each person to look. At least they could have made it like a grocery store where you could ask the grocer where an item is and they tell you at the end of aisle 6. I have not dabbled into the retainer looking for items, but have seen others with the word seeking in their list. This leads me to think that your retainer just sits there until someone comes and says all right I have that. It seems like a neat idea if this was real life, but even in real life, there are those that help you find the item you wish to buy. I could look at it, as this is a great way to make players waste their game time so that it ensures that they keep paying, but this idea is kind of like a game of chance. I on the other hand will believe that either this part did not work out the way they intended or I am missing something that makes it easier.
This part seems interesting and well every game has this, but in different formats. In this game, it allows either you to repair the item or to let an npc do it for you. For you to repair the item you need to have the mats to repair and that class example a blacksmithing hammer in your main hand to repair say a shield that requires blacksmithing mats. The item you wish to repair needs to be off your character or in other words unequipped. That is if you are doing yourself and not letting the npc repair for you. Now if you do it yourself, you can go to 100% repaired, but if an npc does it your are looking at 75% repaired. Now I had a hard time getting things to unequip as I did not carry around two sets of clothing for my character to change in and out of. So to get by this I made a macro that went like this /equip name of slot “” and that unequipped it so basically if I had only one weapon I would have made the macro like this /equip main “” and that solved that issue. Now the part that had me at first was great now I have it unequipped, but how do I repair it. Well you have to bring up the main menu and go to the option that says inventory. Search through your list of items to find that item that needs repair and click on it. This should open a window showing the item, its stats, and a button that says repair. If it is grayed out, make sure your main hand is the right main hand to repair the item.
Now this has a spin to it and in a way is like other games were you can make things, but when it says crafting it is like you really crafting. To start you will need to equip a main hand crafting item and I would say the offhand as well. This will switch you to a blacksmith, tailor, alchemist, cooker, etc. Next, you need to open up the main menu where you will see the word synthesize up at the top. This will make your character sit down and bring up a little window to the left on the screen. There is a request items button, but that is if you are doing the crafting leves.
Now the little boxes are where you will put the mats for the item you wish to make which should be in your inventory. Just click the little box (there are a few so no need to worry about the right one) and it will bring up your inventory list. Pick an item to put in that slot and if the item requires only one item to make it great, just hit the button on the bottom saying main or offhand. I have always picked main, but I am sure there is a reason for the offhand, which will use your offhand item to craft with. This will bring up a window with standard, rapid, bold options to pick. You will also see durability on the bottom and across from that is progress.
Main point to aim for is 100% progress with at least 1 durability left over to click finish. If this happens great you have made your item, but if it does not happen say goodbye to everything, you put in the little boxes for mats. Now others have said that certain things affect your chances of making the item. In a way I believe this, but the only thing, I have seen so far effect it is me using a main hand item to craft with that had 1 durability left to make things with. There is also the level of the item you are trying to make versus your level.
Now you will also see a ball of color on the items you are crafting with. I have not seen a big difference with this affecting my chances, but others will claim otherwise. The main one thing I know for sure is standard is the most likely to succeed (gives a little boost in progress and a little decrease in durability along with some quality), rapid (gives a big increase in progress and very little in quality and damage a little more than standard), bold (biggest increase in quality and a little in progress along with major decrease in durability). Now if you fail either of those options you will get reduced benefits such as progress, no quality, and a bigger than normal durability loss.
As time goes by, I will add more, but figured this is a good start. This is also from a solo player’s perspective and does not include grouping up with others to level, craft, or anything. It seems like a good game, but I can see where some would be turned off by it as well.
Categories: Video Game Reviews